Jeux0:49A procedurally-generated game in infinite stranded space colonies with realistic physics. All creative decisions made by @claudeai Opus 5.5, all done in just one week's usage window at Pro-level. Claude chose to add pettable cats in the combat-free mode. https://claude.ai/artifact/1o1DWNgoanSy2ZCRTCtjpqLes vidéos Opus 5.5 virales, avec leurs prompts.
Toutes les vidéos réalisées avec Claude Opus 5.5, avec le prompt exact utilisé par leur créateur et une reproduction en direct à comparer côte à côte.
- Prompts libres de copie
- Original et reproduction côte à côte
Parcourir 513 vidéos Opus 5.5
Jeux0:49A procedurally-generated game in infinite stranded space colonies with realistic physics. All creative decisions made by @claudeai Opus 5.5, all done in just one week's usage window at Pro-level. Claude chose to add pettable cats in the combat-free mode. https://claude.ai/artifact/1o1DWNgoanSy2ZCRTCtjpq@smallhuskThree.jsGLSL
Jeux0:34What is going on 🤪
🎲 Dice Corners
https://izmaelmag.me/dice-corners/
I’ve been a gamer since I was three, and the dream of making my own games is what led me into programing
In 2008 I discovered GameMaker and made a few platformers and scrolling shooters. But i had no idea how to make a living from games, so I moved into design and frontend development. I never stopped exploring huge libraries of retro games and imagining games of my own—making them by hand was just hard.
18 years later, I subscribe to Claude Opus 5.5, write a PRD, put together a simple prototype, and half an hour late…@izmaelmagThree.jsCanvasWeb Audio
Jeux0:44Rock skipping game made with Three.js and Opus 5.5.@llama3dstudioThree.jsGLSLPlayable
Jeux0:48Skydiving game built with opus 5.5🪂@RealFedeURUThree.jsGLSLCanvas
Jeux0:53Claude Opus 5.5 built this game from a single prompt - a mythic action game inspired by ancient Indian epics.
No engine. No assets. Every temple, tree, enemy, shader, and sound is generated in code.
Even this trailer was designed by Claude. The future is crazy.@mayuresh_empireThree.jsGLSLCanvas
Jeux0:52Testing out Opus 5.5 today by letting it work on a Magicka-inspired game! I loved this game when it came out 15 years ago, super cool spell casting mechanics.
So I want to take this and turn it into an extraction looter. You go out into the wild solo or in a group, fight off mobs and other players to collect loot to bring back to your base.
Like others have mentioned, Opus 5.5 feels so much more creative. Crazy@tonnusosCanvasParticlesWeb Audio
Jeux0:15Everyone is sharing what Opus 5.5 can build this week, and it made us ask ourselves a different question: when making things becomes this easy, what do we actually want to make and why?
Our answer was a small retro arcade, the kind we grew up hanging out in, filled with 21 games made by independent developers. Every cabinet carries the name of the person who built its game.
Walk in, drop a coin, and play: https://tympanus.net/Demos/InsertCoin/
#threejs #webgl@codropsThree.jsCanvasPixel art
Jeux6:23I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamed…@gandamu_mlThree.jsGLSLCanvas
Jeux0:19Create a single self-contained HTML file that renders an animated pixel art wizard casting a spell, using vanilla JavaScript and Canvas 2D. No external assets, libraries, or network requests.
RENDERING
- Draw everything to an offscreen canvas at a fixed logical resolution of 128x96, then blit to a fullscreen display canvas scaled by the largest integer factor that fits the window, centered, with imageSmoothingEnabled = false and CSS image-rendering: pixelated.
- All drawing snaps to integer coordinates on the logical canvas. No sub-pixel positions, anti-aliasing, gradients, or shadowBlur.
- F…@zacxbtCanvasPixel artPlayable
Jeux1:24Create a cinematic browser-based 3D world that can be explored freely with a camera, focused on breathtaking landscapes and extraordinary original architecture. Fill the world with huge strange buildings, monumental structures, surreal ruins, cliffs, valleys, forests, water, and unusual ultra-detailed forms that feel mysterious and awe-inspiring. This is not a game and not combat-focused, the goal is pure exploration, atmosphere, composition, and visual discovery. Make the world feel epic, highly detailed, and completely original, with architecture that looks weird, ambitious, and unforgettabl…@LexnLinThree.jsGLSL
Jeux0:59PRD — Police Chase Arcade Game
Working title: Heatwave
Platform: iOS + Android
Engine: Unity
Genre: Top-down 3D arcade chase / survival
Orientation: Portrait
Input: One-thumb touch controls
Business model: TBD — design MVP around gameplay first
Primary goal: Build a genuinely fun playable prototype before adding progression or monetization.
⸻
Product vision
A fast, chaotic mobile arcade game where the player is constantly being pursued by increasingly aggressive police.
The player cannot directly attack.
Instead, they survive by driving aggressively, drifting around obstacles, making sudden t…@froessellThree.jsCanvasPhysics
Jeux0:50Make a 45–50 second vertical video for my app: a glance inside the app.
Show every feature, use motion, be creative. I want it good enough for your CV.
- Real, not mocked: record each feature being used in the simulator (tap a filter, open a result, add it).
- Stretch your imagination: let each feature break out of the phone and change the world around it.
- The bar: a motion designer's showreel piece. The best motion you can do. Go all out.
- Nothing made up: every number and label on screen comes from the recordings.
- No stock sound effects; I'll add the music.
- Keep text clear of the Tik…@Bilimfili1CanvasSVG
Jeux1:27Build a MapleStory clone in Raylib-cs.@NoLit64CanvasWeb AudioPlayable
Jeux0:30Build a racing game inspired by Ignition (1997): angled top-down camera, arcade-leaning
physics, vehicles with very distinct personalities. This must be an original game,
not a copy. Use an original name, an original track, and zero original assets.
## Stack
- Vite + TypeScript (strict), Three.js for rendering, no UI framework
(HUD in plain DOM/CSS).
- Low-poly graphics generated in code (BoxGeometry, CylinderGeometry, etc.),
no external models or textures. Solid colors and simple materials.
- Custom simplified 2.5D physics (movement on the XZ plane, height from terrain).
No physics eng…@_nieGRAMotny_Three.jsGLSLCanvas
Jeux0:45make a Tron game.@0xRathiThree.jsGLSLPhysics
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Questions sur les vidéos
Les prompts sont-ils vraiment gratuits ?
Oui. Tous les prompts partagés par les créateurs sont gratuits à consulter et à copier, sans compte.
Qui a réalisé ces vidéos ?
Des créateurs sur X ont réalisé les originaux avec Claude Opus 5.5. Chaque vidéo crédite son auteur et renvoie à la publication originale.
Comment les reproductions sont-elles réalisées ?
Skillry a recréé chaque vidéo avec Claude Opus 5.5 à partir du prompt partagé par son créateur, pour que vous puissiez comparer les deux côte à côte.
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