游戏互动0:34can you make a 3d game where you walk around and spot cats inside of a van gogh painting? we can start with stary night and its town@MandelDuckThree.jsGLSLCanvas
网友用 Claude Opus 5.5 做出的爆火视频,每个都附原始提示词和实测复刻。
游戏互动6:23I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamed…
游戏互动0:19Create a single self-contained HTML file that renders an animated pixel art wizard casting a spell, using vanilla JavaScript and Canvas 2D. No external assets, libraries, or network requests.
RENDERING
- Draw everything to an offscreen canvas at a fixed logical resolution of 128x96, then blit to a fullscreen display canvas scaled by the largest integer factor that fits the window, centered, with imageSmoothingEnabled = false and CSS image-rendering: pixelated.
- All drawing snaps to integer coordinates on the logical canvas. No sub-pixel positions, anti-aliasing, gradients, or shadowBlur.
- F…
游戏互动1:24Create a cinematic browser-based 3D world that can be explored freely with a camera, focused on breathtaking landscapes and extraordinary original architecture. Fill the world with huge strange buildings, monumental structures, surreal ruins, cliffs, valleys, forests, water, and unusual ultra-detailed forms that feel mysterious and awe-inspiring. This is not a game and not combat-focused, the goal is pure exploration, atmosphere, composition, and visual discovery. Make the world feel epic, highly detailed, and completely original, with architecture that looks weird, ambitious, and unforgettabl…
游戏互动0:59PRD — Police Chase Arcade Game
Working title: Heatwave
Platform: iOS + Android
Engine: Unity
Genre: Top-down 3D arcade chase / survival
Orientation: Portrait
Input: One-thumb touch controls
Business model: TBD — design MVP around gameplay first
Primary goal: Build a genuinely fun playable prototype before adding progression or monetization.
⸻
Product vision
A fast, chaotic mobile arcade game where the player is constantly being pursued by increasingly aggressive police.
The player cannot directly attack.
Instead, they survive by driving aggressively, drifting around obstacles, making sudden t…
游戏互动0:50Make a 45–50 second vertical video for my app: a glance inside the app.
Show every feature, use motion, be creative. I want it good enough for your CV.
- Real, not mocked: record each feature being used in the simulator (tap a filter, open a result, add it).
- Stretch your imagination: let each feature break out of the phone and change the world around it.
- The bar: a motion designer's showreel piece. The best motion you can do. Go all out.
- Nothing made up: every number and label on screen comes from the recordings.
- No stock sound effects; I'll add the music.
- Keep text clear of the Tik…
游戏互动1:27Build a MapleStory clone in Raylib-cs.
游戏互动0:30Build a racing game inspired by Ignition (1997): angled top-down camera, arcade-leaning
physics, vehicles with very distinct personalities. This must be an original game,
not a copy. Use an original name, an original track, and zero original assets.
## Stack
- Vite + TypeScript (strict), Three.js for rendering, no UI framework
(HUD in plain DOM/CSS).
- Low-poly graphics generated in code (BoxGeometry, CylinderGeometry, etc.),
no external models or textures. Solid colors and simple materials.
- Custom simplified 2.5D physics (movement on the XZ plane, height from terrain).
No physics eng…
游戏互动0:45make a Tron game.