
Launchfilm mit Plüschfiguren
@vib3codedSpiele
I’m blown away. Fable 5.2 is incredible It built this addictive volume slider in 10 minutes for just $8.43
Make "Daybreak Switch", No. 062 in a series of web material studies: a night-to-morning toggle in its own original style, as a single self-contained page (no libraries; raw WebGL2 + Web Audio + a 2D pixel buffer). Editorial layout: a small "Material Studies / No. 062 · WebGL + Web Audio" kicker, an italic serif title "Daybreak Switch.", a one-line caption; the switch centred and large; below it readouts (Clock, Light, Music), a hint line and a "Sound on/off" button. The whole page's colours (background, text, lines) follow the switch from a dark dusk-indigo at night to a pale lavender-grey by day. Works at phone width. THE SWITCH - A pill-shaped switch in a moulded bezel: white glossy plastic by day, graphite by night. A soft drop shadow falls on the page and fades to nothing before the canvas edge, with a slight inner shadow along the top of the track. - Inside, a 176×50 pixel-art room, redrawn every frame on the CPU and shown with nearest sampling, never smoothed. Whole device pixels per scene pixel where there is room. - The knob is a vertical capsule of clear jelly glass, a little taller than the track, drawn in one full-canvas WebGL2 fragment shader: - it magnifies (~1.28×) and bends the pixels under it; - it splits R/G/B at its rim, with a darker refraction band, a bright edge and a Fresnel tint; - two highlights: a long soft streak at the upper left and a small dot at the lower right; - light focused toward its foot, and a soft shadow on the room. - The knob lags the finger on a spring, stretches horizontally with speed (squashing vertically to keep its volume), and wobbles on a damped spring fed by its acceleration. - Inside the knob the room is always shown fully lit: the glass carries the morning. - Controls: drag the knob or drag anywhere on the track; tap to toggle to the other end (it travels there on its spring); arrow keys, Home/End, Space/Enter; role="slider" with aria values. THE ROOM (original, cosy palette) Built from filled shapes stamped with an automatic 1-px outline and a light top / dark bottom, so every object reads as a pixel sprite: - butter-yellow diamond wallpaper, teal wainscot, plank floor, a coral/cream/teal striped rug; - a big window with curtains over a town of roofs; - a shelf of coloured jelly jars and books, a potted plant; - a brass floor lamp with a mint shade; - a red boombox on a wooden cabinet, a framed picture of a little jelly shark, a round wall clock, a blue panelled door; - a string of coloured bulbs sagging across the ceiling; - a purple pet bed under the window. LIGHT AND THE MORNING - The knob drags the dawn across the room: left of it is day, right of it still night (indigo ambient). The edge dissolves in a 4×4 Bayer dither, with a warm dawn band just behind the knob. - The window sky runs from night (navy, twinkling stars, a crescent moon, lit town windows) through dawn (violet to peach, the sun coming up) to day (blue, sun high, clouds drifting). - Moonlight shafts through the window at night, warm sun shafts by day. - The lamp clicks on early and casts a banded warm pool. - Each ceiling bulb lights as the knob passes it, with a coloured dithered glow. - Disco spots sweep the room at the party. - The wall clock runs from 02:00 to 10:00. THE STORY, BY POSITION - An orange tabby cat: - asleep, curled in its bed, breathing, with z's rising; - awake, lying with its head up and blinking; - sitting up; - standing and walking out onto the rug; - at the end dancing on its hind legs to the beat, in sunglasses, with pink ghost trails. - The plant sways and the boombox speakers thump with the beat; music notes float up from the boombox. - A disco ball comes down from the ceiling; confetti sparkles fall. - Glowing crescent echoes (coral to pink) trail behind the moving knob. - Near the end (from about 08:24 on the clock) a puppy waits outside: warm light shows under the door with the shadows of its shifting paws, and it knocks. On each knock the door jolts 2 px, arcs of sound spring off it, and a "!" pops up over the cat; the knocking repeats every ~2.8 s until it's let in. At the very end the door swings open on a warm orange hallway and a white puppy with brown ears comes in, bobbing to the beat. SOUND — all synthesised live with Web Audio, original music - 100 BPM, a four-bar loop in F (Fmaj7 · Am7 · Dm7 · B♭maj7), on one lookahead-scheduled clock with a little swing. - Layers fade in by the knob's position: 0. Night: crickets (AM-chirped sine trains) and soft wind. 1. A music box arpeggiating the chords (bell partials, short room reverb). 2. A lo-fi beat (kick, noise-and-tone snare, hats) and a round bass. 3. Warm detuned pads and a square-wave tune with vibrato. 4. The party: four on the floor, claps, open hats, sub bass, the rest of the mix pumping under the kick. - The music sits behind a low-pass that opens with the dawn, and ~5 dB under the switch's own sounds. - Switch sounds: - a glass tink plus a jelly blop when grabbed, a plop when released; - a band-passed noise rub following the drag speed; - a pentatonic pluck for every bulb lit (a glissando when you sweep across), softer and lower when one goes out; - the lamp's double click and a cat's "mrrp" (formant-filtered saw) when it wakes; - a riser and crash into the party, and a record-brake when you drag back out of the beat; - the puppy's yip when it comes in. - The knock, like a real heavy door knock: three hits 0.25 s apart, panned toward the door. Each hit is a knuckle click (band-passed noise) over a deep thump that sags from ~98 to ~60 Hz over a quarter second, with quicker overtones (190→128 Hz, 410 Hz) and soft saturation so small speakers hear it. The music ducks to ~45% under each hit, and the knocks peak at 3–4× the music's level. - Audio starts on the first touch; a Sound on/off button. - Readouts: Clock (02:00–10:00), Light (Night / First light / Sunrise / Morning / Party), Music (Crickets / Music box / Beat / Band / Party).
SpieleNeu1:03