
CreatorMotion · Titel übernimmt die Szene
@essjaykay7553D-Szenen
gemini 4 argan one shotted this. honestly pretty amazing to see how far these models have come. every new generation makes the previous one look ancient prompt 👇
Create a **single self-contained HTML file** using **Three.js** that renders a highly realistic, cinematic black hole inspired by **Gargantua from Interstellar**. Prioritize visual realism over UI complexity. The black hole should have: A deep black event horizon Strong gravitational lensing that visibly bends the accretion disk around the black hole A bright photon ring near the event horizon A thin, detailed accretion disk with turbulent glowing material The characteristic lensed disk appearing both above and below/behind the black hole Relativistic Doppler beaming: one side brighter/bluer and the opposite side dimmer/redder Bloom, HDR-like highlights, subtle noise, and a realistic star field Smooth animation of the accretion material without looking like a simple rotating texture Use shaders wherever necessary rather than relying only on standard Three.js materials. Add a clean, compact floating control panel with real-time sliders for: Black hole mass / apparent size Spin Gravitational lensing strength Photon ring intensity Accretion disk inner radius Accretion disk outer radius Disk thickness Disk brightness Disk temperature/color Doppler / relativistic effect strength Disk rotation speed Turbulence Bloom intensity Exposure Camera distance Camera inclination/viewing angle Star-field brightness Changes should update immediately while dragging the sliders. Allow mouse/touch orbiting and zooming, but keep the initial camera angle composed like a cinematic Interstellar-style shot. Keep the interface minimal and dark so the black hole remains the focus. Include **Reset to Default**, **Pause Animation**, and **Hide Controls** buttons. Everything must run directly from the one HTML file with no build process. Make the simulation visually convincing first; don't add unrelated features, explanatory sections, menus, or unnecessary UI. Before finishing, test the rendering, controls, resizing, animation performance, and shader compilation errors. Aim for the closest practical approximation of a physically plausible Interstellar-style black hole achievable in real-time WebGL.
3D-SzenenNeu0:39
3D-SzenenNeu0:39
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