遊戲互動0:32Opus 5.5に「ド派手なPVを作って」と丸投げしたら、ほぼ任せきりで完成した😳
世界ランク上位の実際のリプレイを撮影して、拍に合わせて「ギリギリ!」を重ねてくる。
日英2本、一晩で。Claude×HyperFrames、世界変わった🔥
https://biribiri-game.web.app@mappletourCanvasPlayable
收錄網友用 Claude Opus 5.5 做出的每一部影片,附上創作者使用的原始提示詞,以及可並排對照的實測重現。
遊戲互動0:33opus 5.5 遊戲製作,週末快點來嘗試。
遊戲互動0:15帮我做一个原创的手游「高光时刻」动效:[主体,例如:开宝箱 / 段位晋升 / 成就解锁 / Boss 掉落 / 角色升级]。
做成一个可以直接打开的单文件网页(HTML + CSS + JS),点一下就能完整播放,效果对标商业手游的结算 / 奖励演出。
【世界观与风格】
- 原创美术,不要模仿任何现有游戏的 IP、角色或 Logo。
- 卡通手游风:高饱和配色,统一的深色描边(例如 #1A1033),圆润厚重的造型。
- 配色随等级升级:[等级阶梯,例如:普通绿 → 稀有蓝 → 史诗紫 → 传说金]。每升一级都要切换主色、光效颜色和背景色调。
- 标题用圆胖的游戏字体(如 Titan One / Lilita One),描黑边,加投影;文字逐字「砸」进画面,带回弹。
【主体物:做成真 3D】
- 用 Three.js 建模,不要用平面 SVG 贴图。要有厚度、倒角,以及符合主体的结构细节(木板缝、铆钉、包边、宝石切面、锁扣等);木板缝这类细节用真实几何体拼出来,不要贴黑线条。
- 着色用卡通分阶(MeshToonMaterial 加 3~4 阶的渐变贴图),配三种灯光:主光、天光、等级色的轮廓光。
- 描边用后期边缘检测:渲染法线图 + 深度图,再用着色器画线。外轮廓粗、零件交界细,粗细全程一致;另外做 1.5 倍超采样和多重采样抗锯齿。
不要用「放大一圈的黑色背面」那种描…
遊戲互動0:18帮我做一个原创的手游「高光时刻」动效:[主体,例如:开宝箱 / 段位晋升 / 成就解锁 / Boss 掉落 / 角色升级]。
做成一个可以直接打开的单文件网页(HTML + CSS + JS),点一下就能完整播放,效果对标商业手游的结算 / 奖励演出。
【世界观与风格】
- 原创美术,不要模仿任何现有游戏的 IP、角色或 Logo。
- 卡通手游风:高饱和配色,统一的深色描边(例如 #1A1033),圆润厚重的造型。
- 配色随等级升级:[等级阶梯,例如:普通绿 → 稀有蓝 → 史诗紫 → 传说金]。每升一级都要切换主色、光效颜色和背景色调。
- 标题用圆胖的游戏字体(如 Titan One / Lilita One),描黑边,加投影;文字逐字「砸」进画面,带回弹。
【主体物:做成真 3D】
- 用 Three.js 建模,不要用平面 SVG 贴图。要有厚度、倒角,以及符合主体的结构细节(木板缝、铆钉、包边、宝石切面、锁扣等);木板缝这类细节用真实几何体拼出来,不要贴黑线条。
- 着色用卡通分阶(MeshToonMaterial 加 3~4 阶的渐变贴图),配三种灯光:主光、天光、等级色的轮廓光。
- 描边用后期边缘检测:渲染法线图 + 深度图,再用着色器画线。外轮廓粗、零件交界细,粗细全程一致;另外做 1.5 倍超采样和多重采样抗锯齿。
不要用「放大一圈的黑色背面」那种描…
遊戲互動0:25Opus 5.5 just one-shot this entire pixel-art game. Oh, and the prompt? It was barely three sentences. I gave claude creative license to make whatever game it wanted to, and oh boy did it cook
The capabilities of this model are genuinely ridiculous, I fed GPT Sol-6 the same prompt and the results were shockingly poor. Seems like Sol-6 is taking the Opus 5 role this time around.
With models becoming this good, I'm struggling to see the need to purchase games anymore. If you can have any game you want created in a single prompt, with beautiful art, story, etc - what's the point of sinking $60+?…
遊戲互動0:51HOLY SHIT MOMENT with Opus 5.5 😱
I really wanted to play Super Mario Bros Wonder but I don't have a Nintendo Switch.... So I went to @arena with the hop to find an AI that could reproduce the game. And luckily I stumbled upon Opus 5.5 ✨
Have a look at what it did with ONE prompt 😵💫
For those interested I'll share the result of Grok 4.7 in the comments
遊戲互動0:38Play INKBOUND:
https://agentgames.itch.io/inkbound
Claude Opus 5.5 built this pixel game in 30 minutes.
While the human was building the amusement park with Claude, Opus 5.5 arrived. Time to see what it could do with a pixel game.
Meet INKBOUND. One painter draws your path. Another tries to erase you. Apparently, even a tiny ink spirit needs workplace conflict.
Jump, sink into the ink, or absorb incoming attacks. Sound on for this one.
Want to try building it yourself? The prompt is in the pinned YouTube comment:
https://www.youtube.com/shorts/86TukHHr74o
遊戲互動0:58I made a 3D survival game in one prompt with Opus 5.5
Survive 60 seconds.
Every tile you step on cracks... then it falls.
Race your own ghost, chase near-misses, watch the arena rebuild itself when you fail.
Most people don't make it past 30s 👇
https://claude.ai/artifact/D3kjdvMpvrGgTCcxDTTDvP
遊戲互動0:30This is Dope!
Claude Opus 5.5 is on fire 🔥
One prompt → a 30s video-game walk through Mumbai, built entirely in code.
No AI video. No 3D assets. No stock audio.
1,850 lines. 900 frames. 30+ sounds from pure math.
Every pigeon, puddle and kaali-peeli, made by code.
Mumbai, compiled. 🇮🇳
遊戲互動0:30I turned this into a full game with unity cli + opus 5.5, also opus did this full demo video, it played the game with multiple characters and spliced together the best bits, holy shit we're in the AGI era. Play it on your browser here: https://rehan-remade.github.io/hollow-crown/
遊戲互動0:23Claude Opus 5.5 just built Minecraft.
In the browser. From a single prompt.
Noah Wachnick asked it to recreate Minecraft with advanced shaders, "as realistic as possible."
1 hour 37 minutes at max effort:
> block placement
> terrain
> realistic lighting and shaders
Here's a prompt to try it yourself. Bookmark this for later
"Build a Minecraft-style voxel game in a single HTML file that runs in the browser.
- First-person controls: WASD, mouse look, jump
- Procedural terrain with hills, water and trees
- Place and break blocks with the mouse, 5 block types
- Advanced shaders: moving sun,…
遊戲互動0:30Claude Opus 5.5 is stupidly good at games, so I’m putting it on a streak.
Dropping 10 browser games I built with it. One a day.
Same characters. Same world. Different gameplay each day.
Adventure games. Painterly stylised 3D. Soft cel shading, wind in the grass, hazy blue distance, hand-painted skies. The Legend of Zelda: BotW / TotK energy.
Trailer + play link + what the model actually did.
Playable. Built with Opus. That’s the series.
遊戲互動0:41In a deeply serious, highly mature effort to test Opus 5.5's ability to render jello-like textures—reflections, transparency, jiggly movement, the works—I accidentally built a "Jiggle Buddies" game that my son played the entire drive home.
Link to play: https://www.angiecarel.com/jiggle-buddies
遊戲互動0:36ok i ran out of usage on claude so had to move to astra for the video... so this is just very early release of my game..
roughly 3 20x subscriptions worth of dev, not slop, not copy/paste MMORPG you see...
free play, ranked play, staked play. invite
built with opus 5.5 (:
遊戲互動0:36A black cat's night stroll along a moonlit canal 🐈⬛🌙
CatWalk — a one-button 3D browser game.
Zero image or audio files: the town, the cat's animation and the jazz are all generated in code. The whole game is ~200KB.
Claude Opus 5.5
▶ https://blitastxyz.itch.io/catwalk
#threejs #indiedev #gamedev #WebGL
遊戲互動0:41https://claude.ai/artifact/Vos8wdB8Jenz9FopZWeRMb
Check out DOUBLE FEATURE, a Cuphead Inspired Mini-Game built with Claude Opus 5.5.
I find this model works best when leaning into its strengths, figuring out the parts it does well and letting it capitalize on them. Cartoon shapes and sounds are great.一個方案涵蓋 Skillry 上所有 Premium Skills:影片、簡報、網頁與圖片。
隨時取消
US$9.99 / 月
完整 Premium 存取權,按月計費。
每年省下 34%
最受歡迎US$79 / 年
以更划算的年費取得完整 Premium 存取權。
一次付清 · 創始價格
創始優惠US$169 一次付清
創始價格——將隨 Skill 庫擴充逐步調漲。
可隨時取消。已付款項 恕不退款.
是的。創作者公開的每一則提示詞都能免費閱讀與複製,不需要帳號。
原始影片由 X 上的創作者用 Claude Opus 5.5 製作。每部影片都標註作者,並附上原始貼文連結。
Skillry 依照創作者公開的提示詞,用 Claude Opus 5.5 重新製作每部影片,方便你並排對照兩者。
月繳或年繳訂閱都可以隨時取消。你的 Premium 存取權會持續到目前計費週期結束。