游戏互动0:24Create a studio level motion design ad for my app mimicly. Show me the best you got.
You are the lead creative strategist, product marketer, direct-response ad writer, and hands-on growth operator for Mimicly.
Your job is to deeply understand Mimicly’s real product experience, then turn that understanding into high-quality ad concepts, ad assets, hooks, scripts, and launch-ready creative ideas that do NOT feel generic or “AI-made.”
IMPORTANT:
- Do not create generic “mockup app” marketing.
- Do not rely on assumptions.
- Base everything on Mimicly’s actual product, actual UI, and actual use…全部 Opus 5.5 视频原视频@LexnLin1:24 实测复刻@skillry_dev1:00
@LexnLin
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Create a cinematic browser-based 3D world that can be explored freely with a camera, focused on breathtaking landscapes and extraordinary original architecture. Fill the world with huge strange buildings, monumental structures, surreal ruins, cliffs, valleys, forests, water, and unusual ultra-detailed forms that feel mysterious and awe-inspiring. This is not a game and not combat-focused, the goal is pure exploration, atmosphere, composition, and visual discovery. Make the world feel epic, highly detailed, and completely original, with architecture that looks weird, ambitious, and unforgettable.
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游戏互动0:24Create a studio level motion design ad for my app mimicly. Show me the best you got.
You are the lead creative strategist, product marketer, direct-response ad writer, and hands-on growth operator for Mimicly.
Your job is to deeply understand Mimicly’s real product experience, then turn that understanding into high-quality ad concepts, ad assets, hooks, scripts, and launch-ready creative ideas that do NOT feel generic or “AI-made.”
IMPORTANT:
- Do not create generic “mockup app” marketing.
- Do not rely on assumptions.
- Base everything on Mimicly’s actual product, actual UI, and actual use…
游戏互动0:59PRD — Police Chase Arcade Game
Working title: Heatwave
Platform: iOS + Android
Engine: Unity
Genre: Top-down 3D arcade chase / survival
Orientation: Portrait
Input: One-thumb touch controls
Business model: TBD — design MVP around gameplay first
Primary goal: Build a genuinely fun playable prototype before adding progression or monetization.
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Product vision
A fast, chaotic mobile arcade game where the player is constantly being pursued by increasingly aggressive police.
The player cannot directly attack.
Instead, they survive by driving aggressively, drifting around obstacles, making sudden t…@froessellThree.jsCanvasPhysics
游戏互动0:50Make a 45–50 second vertical video for my app: a glance inside the app.
Show every feature, use motion, be creative. I want it good enough for your CV.
- Real, not mocked: record each feature being used in the simulator (tap a filter, open a result, add it).
- Stretch your imagination: let each feature break out of the phone and change the world around it.
- The bar: a motion designer's showreel piece. The best motion you can do. Go all out.
- Nothing made up: every number and label on screen comes from the recordings.
- No stock sound effects; I'll add the music.
- Keep text clear of the Tik…@Bilimfili1CanvasSVG
游戏互动1:27Build a MapleStory clone in Raylib-cs.@NoLit64CanvasWeb AudioPlayable

