Juegos0:22I asked Opus 5.5 to make a game about @dhh , Ruby and the end of hand-written code.Videos virales de Opus 5.5, con sus prompts.
Todos los videos que la gente hizo con Claude Opus 5.5, con el prompt exacto que usó su creador y una recreación en vivo para compararlos lado a lado.
- Prompts para copiar gratis
- Original y recreación lado a lado
Explora 513 videos de Opus 5.5
Juegos0:22I asked Opus 5.5 to make a game about @dhh , Ruby and the end of hand-written code.@jstjs_CanvasGSAP
Juegos0:23Claude Opus 5.5 just built Minecraft.
In the browser. From a single prompt.
Noah Wachnick asked it to recreate Minecraft with advanced shaders, "as realistic as possible."
1 hour 37 minutes at max effort:
> block placement
> terrain
> realistic lighting and shaders
Here's a prompt to try it yourself. Bookmark this for later
"Build a Minecraft-style voxel game in a single HTML file that runs in the browser.
- First-person controls: WASD, mouse look, jump
- Procedural terrain with hills, water and trees
- Place and break blocks with the mouse, 5 block types
- Advanced shaders: moving sun,…@dreyk0o0Three.jsGLSLPlayable
Juegos0:30Claude Opus 5.5 is stupidly good at games, so I’m putting it on a streak.
Dropping 10 browser games I built with it. One a day.
Same characters. Same world. Different gameplay each day.
Adventure games. Painterly stylised 3D. Soft cel shading, wind in the grass, hazy blue distance, hand-painted skies. The Legend of Zelda: BotW / TotK energy.
Trailer + play link + what the model actually did.
Playable. Built with Opus. That’s the series.@anduraioThree.jsGLSLCanvas
Juegos0:41In a deeply serious, highly mature effort to test Opus 5.5's ability to render jello-like textures—reflections, transparency, jiggly movement, the works—I accidentally built a "Jiggle Buddies" game that my son played the entire drive home.
Link to play: https://www.angiecarel.com/jiggle-buddies@angie_carelThree.jsGLSLCanvas
Juegos0:36ok i ran out of usage on claude so had to move to astra for the video... so this is just very early release of my game..
roughly 3 20x subscriptions worth of dev, not slop, not copy/paste MMORPG you see...
free play, ranked play, staked play. invite
built with opus 5.5 (:@loverWNLThree.jsGLSLCanvas
Juegos0:36A black cat's night stroll along a moonlit canal 🐈⬛🌙
CatWalk — a one-button 3D browser game.
Zero image or audio files: the town, the cat's animation and the jazz are all generated in code. The whole game is ~200KB.
Claude Opus 5.5
▶ https://blitastxyz.itch.io/catwalk
#threejs #indiedev #gamedev #WebGL@blitast_studioThree.jsGLSLWeb Audio
Juegos0:41https://claude.ai/artifact/Vos8wdB8Jenz9FopZWeRMb
Check out DOUBLE FEATURE, a Cuphead Inspired Mini-Game built with Claude Opus 5.5.
I find this model works best when leaning into its strengths, figuring out the parts it does well and letting it capitalize on them. Cartoon shapes and sounds are great.@TaylorBereiterCanvasWeb Audio
Juegos0:49A procedurally-generated game in infinite stranded space colonies with realistic physics. All creative decisions made by @claudeai Opus 5.5, all done in just one week's usage window at Pro-level. Claude chose to add pettable cats in the combat-free mode. https://claude.ai/artifact/1o1DWNgoanSy2ZCRTCtjpq@smallhuskThree.jsGLSL
Juegos0:34What is going on 🤪
🎲 Dice Corners
https://izmaelmag.me/dice-corners/
I’ve been a gamer since I was three, and the dream of making my own games is what led me into programing
In 2008 I discovered GameMaker and made a few platformers and scrolling shooters. But i had no idea how to make a living from games, so I moved into design and frontend development. I never stopped exploring huge libraries of retro games and imagining games of my own—making them by hand was just hard.
18 years later, I subscribe to Claude Opus 5.5, write a PRD, put together a simple prototype, and half an hour late…@izmaelmagThree.jsCanvasWeb Audio
Juegos0:44Rock skipping game made with Three.js and Opus 5.5.@llama3dstudioThree.jsGLSLPlayable
Juegos0:48Skydiving game built with opus 5.5🪂@RealFedeURUThree.jsGLSLCanvas
Juegos0:53Claude Opus 5.5 built this game from a single prompt - a mythic action game inspired by ancient Indian epics.
No engine. No assets. Every temple, tree, enemy, shader, and sound is generated in code.
Even this trailer was designed by Claude. The future is crazy.@mayuresh_empireThree.jsGLSLCanvas
Juegos0:52Testing out Opus 5.5 today by letting it work on a Magicka-inspired game! I loved this game when it came out 15 years ago, super cool spell casting mechanics.
So I want to take this and turn it into an extraction looter. You go out into the wild solo or in a group, fight off mobs and other players to collect loot to bring back to your base.
Like others have mentioned, Opus 5.5 feels so much more creative. Crazy@tonnusosCanvasParticlesWeb Audio
Juegos0:15Everyone is sharing what Opus 5.5 can build this week, and it made us ask ourselves a different question: when making things becomes this easy, what do we actually want to make and why?
Our answer was a small retro arcade, the kind we grew up hanging out in, filled with 21 games made by independent developers. Every cabinet carries the name of the person who built its game.
Walk in, drop a coin, and play: https://tympanus.net/Demos/InsertCoin/
#threejs #webgl@codropsThree.jsCanvasPixel art
Motion graphics0:23群友一句话提示词
用Opus5.5做的粒子网站
真的太酷了@zhang_baoqingThree.jsCanvasParticles
Explicativos0:20Build a looping "infinite zoom" animation, After Effects style: the camera
travels from landscape to landscape by flying through vintage objects.
LOOK: vintage collage realistic photo landscapes + black & white newspaper
cutout objects (halftone, white paper border, soft shadow). Film grain,
vignette, light flicker.
WORLDS (loop): snowy mountains → pocket watch (swinging on its chain) →
sea cliffs → box camera lens → desert dunes → magnifying glass →
misty lake → hand mirror → back to start.
Extras: floating hat, phone, umbrella, gramophone, key; a 1950s man walking
toward the watch; a whale…@koldo2kCanvasAI image
Explicativos0:30We're going to try a little test. Do you think you could render a recipe motion graphic animation using javascript or html (w/e you think will produce the best) to show the full recipe from start to finish (empty glass to completed cocktail) - Explainer video style - Showing the recipe ingreidents + measurements as they're going into the cup. Should be a 30s video.@Ror_FlyCanvas
Motion graphics0:14<inputs>
Ask me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use).
</inputs>
<direction>
Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs eve…@twoclippingSVG
Motion graphics5:06I've included an MP4 file and an original link to a video that is called "Claude Pop." It's a pop song that is about increasing rate of progress and the experience of the singularity approaching.
I want you to independently do an end-to-end complete pass on making an updated version of this video. Use the exact same audio track and think and feel very deeply about what is the best way to visually represent all of the lyrics on screen. You do not need to anchor to the current style, you can do truly anything that you think might best let you visually express yourself, including abstract motion…@anabologyCanvasAI image
Motion graphics0:46I want you to create a highly professional SaaS product launch video. Go and find some SaaS, preferably just one that people know, so it's easier to identify with it. Pick that, and then make sure to get actual assets and images and all of that stuff from the internet. Turn it into these typical, very professionally edited, motion-graphics-styled product launch videos that you see people making on Twitter when they launch new SaaS products (which are showing off the features, the benefits, and all of these things).@moritzkrembSVGGSAP
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Preguntas sobre los videos
¿Los prompts son realmente gratis?
Sí. Todos los prompts que compartieron los creadores se pueden leer y copiar gratis, sin necesidad de cuenta.
¿Quién hizo estos videos?
Creadores en X hicieron los originales con Claude Opus 5.5. Cada video menciona a su autor y enlaza a la publicación original.
¿Cómo se hacen las recreaciones?
Skillry recreó cada video con Claude Opus 5.5 a partir del prompt que compartió su creador, para que puedas comparar ambos lado a lado.
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