遊戲互動0:22I asked Opus 5.5 to make a game about @dhh , Ruby and the end of hand-written code.@jstjs_CanvasGSAP
收錄網友用 Claude Opus 5.5 做出的每一部影片,附上創作者使用的原始提示詞,以及可並排對照的實測重現。
遊戲互動0:23Claude Opus 5.5 just built Minecraft.
In the browser. From a single prompt.
Noah Wachnick asked it to recreate Minecraft with advanced shaders, "as realistic as possible."
1 hour 37 minutes at max effort:
> block placement
> terrain
> realistic lighting and shaders
Here's a prompt to try it yourself. Bookmark this for later
"Build a Minecraft-style voxel game in a single HTML file that runs in the browser.
- First-person controls: WASD, mouse look, jump
- Procedural terrain with hills, water and trees
- Place and break blocks with the mouse, 5 block types
- Advanced shaders: moving sun,…
遊戲互動0:30Claude Opus 5.5 is stupidly good at games, so I’m putting it on a streak.
Dropping 10 browser games I built with it. One a day.
Same characters. Same world. Different gameplay each day.
Adventure games. Painterly stylised 3D. Soft cel shading, wind in the grass, hazy blue distance, hand-painted skies. The Legend of Zelda: BotW / TotK energy.
Trailer + play link + what the model actually did.
Playable. Built with Opus. That’s the series.
遊戲互動0:41In a deeply serious, highly mature effort to test Opus 5.5's ability to render jello-like textures—reflections, transparency, jiggly movement, the works—I accidentally built a "Jiggle Buddies" game that my son played the entire drive home.
Link to play: https://www.angiecarel.com/jiggle-buddies
遊戲互動0:36ok i ran out of usage on claude so had to move to astra for the video... so this is just very early release of my game..
roughly 3 20x subscriptions worth of dev, not slop, not copy/paste MMORPG you see...
free play, ranked play, staked play. invite
built with opus 5.5 (:
遊戲互動0:36A black cat's night stroll along a moonlit canal 🐈⬛🌙
CatWalk — a one-button 3D browser game.
Zero image or audio files: the town, the cat's animation and the jazz are all generated in code. The whole game is ~200KB.
Claude Opus 5.5
▶ https://blitastxyz.itch.io/catwalk
#threejs #indiedev #gamedev #WebGL
遊戲互動0:41https://claude.ai/artifact/Vos8wdB8Jenz9FopZWeRMb
Check out DOUBLE FEATURE, a Cuphead Inspired Mini-Game built with Claude Opus 5.5.
I find this model works best when leaning into its strengths, figuring out the parts it does well and letting it capitalize on them. Cartoon shapes and sounds are great.
遊戲互動0:49A procedurally-generated game in infinite stranded space colonies with realistic physics. All creative decisions made by @claudeai Opus 5.5, all done in just one week's usage window at Pro-level. Claude chose to add pettable cats in the combat-free mode. https://claude.ai/artifact/1o1DWNgoanSy2ZCRTCtjpq
遊戲互動0:34What is going on 🤪
🎲 Dice Corners
https://izmaelmag.me/dice-corners/
I’ve been a gamer since I was three, and the dream of making my own games is what led me into programing
In 2008 I discovered GameMaker and made a few platformers and scrolling shooters. But i had no idea how to make a living from games, so I moved into design and frontend development. I never stopped exploring huge libraries of retro games and imagining games of my own—making them by hand was just hard.
18 years later, I subscribe to Claude Opus 5.5, write a PRD, put together a simple prototype, and half an hour late…
遊戲互動0:44Rock skipping game made with Three.js and Opus 5.5.
遊戲互動0:48Skydiving game built with opus 5.5🪂
遊戲互動0:53Claude Opus 5.5 built this game from a single prompt - a mythic action game inspired by ancient Indian epics.
No engine. No assets. Every temple, tree, enemy, shader, and sound is generated in code.
Even this trailer was designed by Claude. The future is crazy.
遊戲互動0:52Testing out Opus 5.5 today by letting it work on a Magicka-inspired game! I loved this game when it came out 15 years ago, super cool spell casting mechanics.
So I want to take this and turn it into an extraction looter. You go out into the wild solo or in a group, fight off mobs and other players to collect loot to bring back to your base.
Like others have mentioned, Opus 5.5 feels so much more creative. Crazy
遊戲互動0:15Everyone is sharing what Opus 5.5 can build this week, and it made us ask ourselves a different question: when making things becomes this easy, what do we actually want to make and why?
Our answer was a small retro arcade, the kind we grew up hanging out in, filled with 21 games made by independent developers. Every cabinet carries the name of the person who built its game.
Walk in, drop a coin, and play: https://tympanus.net/Demos/InsertCoin/
#threejs #webgl
MG 動畫0:23群友一句话提示词
用Opus5.5做的粒子网站
真的太酷了
知識解說0:20Build a looping "infinite zoom" animation, After Effects style: the camera
travels from landscape to landscape by flying through vintage objects.
LOOK: vintage collage realistic photo landscapes + black & white newspaper
cutout objects (halftone, white paper border, soft shadow). Film grain,
vignette, light flicker.
WORLDS (loop): snowy mountains → pocket watch (swinging on its chain) →
sea cliffs → box camera lens → desert dunes → magnifying glass →
misty lake → hand mirror → back to start.
Extras: floating hat, phone, umbrella, gramophone, key; a 1950s man walking
toward the watch; a whale…
知識解說0:30We're going to try a little test. Do you think you could render a recipe motion graphic animation using javascript or html (w/e you think will produce the best) to show the full recipe from start to finish (empty glass to completed cocktail) - Explainer video style - Showing the recipe ingreidents + measurements as they're going into the cup. Should be a 30s video.
MG 動畫0:14<inputs>
Ask me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use).
</inputs>
<direction>
Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs eve…
MG 動畫5:06I've included an MP4 file and an original link to a video that is called "Claude Pop." It's a pop song that is about increasing rate of progress and the experience of the singularity approaching.
I want you to independently do an end-to-end complete pass on making an updated version of this video. Use the exact same audio track and think and feel very deeply about what is the best way to visually represent all of the lyrics on screen. You do not need to anchor to the current style, you can do truly anything that you think might best let you visually express yourself, including abstract motion…
MG 動畫0:46I want you to create a highly professional SaaS product launch video. Go and find some SaaS, preferably just one that people know, so it's easier to identify with it. Pick that, and then make sure to get actual assets and images and all of that stuff from the internet. Turn it into these typical, very professionally edited, motion-graphics-styled product launch videos that you see people making on Twitter when they launch new SaaS products (which are showing off the features, the benefits, and all of these things).一個方案涵蓋 Skillry 上所有 Premium Skills:影片、簡報、網頁與圖片。
隨時取消
US$9.99 / 月
完整 Premium 存取權,按月計費。
每年省下 34%
最受歡迎US$79 / 年
以更划算的年費取得完整 Premium 存取權。
一次付清 · 創始價格
創始優惠US$169 一次付清
創始價格——將隨 Skill 庫擴充逐步調漲。
可隨時取消。已付款項 恕不退款.
是的。創作者公開的每一則提示詞都能免費閱讀與複製,不需要帳號。
原始影片由 X 上的創作者用 Claude Opus 5.5 製作。每部影片都標註作者,並附上原始貼文連結。
Skillry 依照創作者公開的提示詞,用 Claude Opus 5.5 重新製作每部影片,方便你並排對照兩者。
月繳或年繳訂閱都可以隨時取消。你的 Premium 存取權會持續到目前計費週期結束。