モーショングラフィックス0:34Opus 5.5 + Gemini for the music + @Remotion for the skill
About 30min to run and export.
(https://TvTrack.io isn't yet on the iOS store, I haven't clicked on published yet, but it's ready to deploy 😂)@SeanTiffonnetGSAP
Claude Opus 5.5 で作られた動画を、作成者が実際に使ったプロンプトと、並べて比較できる再現版とあわせて紹介します。
モーショングラフィックス0:30Claude Opus 5.5 just created this merch launch video for BridgeMind using Remotion.
The taste on this model is insane. The transitions, the timing, the branding. Better than anything I have gotten from Fable 5.1 or GPT 6 Astra.
Go cop your BridgeMind hoodie. Link below.
解説0:30Claude Opus 5.5 on our AI coding benchmark: build a fully autonomous 3D water simulation from an empty repo - procedural mountains, rain, streams, lakes. TypeScript + Three.js, no physics engine.
One prompt, zero corrections, ~21 min. 23/23 tests green.
https://github.com/AiondaDotCom/ai-sim-benchmark
解説0:22I asked Opus 5.5 to explain gravitational lensing by building an interactive black hole lab
One prompt for the first version, then a dynamic workflow to polish it for three rounds while I slept. This is what I woke up to: 5h 28m end to end, $90 at API prices
https://blackhole.voxyz.ai
Drag the black hole and the sky behind it bends into arcs, closing into a full ring when everything lines up
Each round ran 3 agents. Two reviewers each picked 9 to 10 issues and ranked them P0, P1, P2. The third one fixed them.
Round 1: 3D materials and lighting + UI and type
Round 2: camera motion and inter…
解説0:26110k rigid bodies in real time, in a browser tab. Grab anything, fire cannonballs.
Built with Claude Opus 5.5: Augmented Vertex Block Descent (SIGGRAPH 2025, Giles, Diaz & Yuksel) in WebGPU with @threejs . It's a physics solver that stays stable with huge scenes and big mass ratios. Opus 5.5 even put together this whole demo reel video just from a single text prompt in Claude Code haha 🤯
Try it: https://three-avbd.vercel.app
(recorded on an M4 Max, lighter scenes run fine on older computers or on mobile)
Code's here, MIT licensed. Go build something with it, have fun breaking things: https…
解説0:47Tried Opus 5.5 to explain the Mid-Autumn Festival 🌕
From ancient traditions to mooncakes and family reunions, I turned the story into a short animated video.
The message is simple: No matter how far apart we are, make time for the people we miss.
What do you think of the result?
解説0:35Asked claude Opus 5.5 to make an explainer on how a mechanical keyboard works.
It wrote the music in code, used real switch recordings as the beats, built the 3D in @threejs and timed every cut to the beat.
No stock footage. no editing app.
What a time to be alive!
解説0:44I TRIED MAKING A 3D MOTION GRAPHIC WITH CLAUDE OPUS 5.5. THIS IS WHAT CAME OUT.
The idea was simple: start at my desk and don't stop zooming until we hit a single atom inside the CPU.
Opus 5.5 took it and just kept going.
Into the PC case. The cooler lifts off. The CPU under it. The metal lid comes off. Then the silicon die, one core, the copper wiring stacked on top, rows of logic cells, the fins and gates of the transistors…
…all the way down to one silicon atom, bonded to its four neighbours.
One continuous shot, no cuts. The ruler on the right tracks the scale the whole time: from abo…
解説1:00From Cabo da Roca to observable universe.
I gave opus 5.5 old prompt I prepared for Fable but I was not satisfied with the results. I asked model to create a cinematic film that zooms out from a hillside on Earth to the full observable universe using @threejs No external assets.
Time: ~3h
Output tokens: 662,769
Cache: 125.6M read, 2.0M written;
API-equivalent cost: about $54.52: output $13.26, cache reads $25.12, cache writes $16.14
解説0:38I asked opus 5.5 in @agnt_gg for the most realistic fire it could build using ONLY javascript.
It wrote a real 3D fluid simulation that runs on the GPU. The flame colors come from blackbody physics, the smoke is real volume, it runs at 96 fps in 1080p, and it critiqued its own renders about 40 times.
Then it shot a 38 second film of it. The sound comes from the fire itself. 🔥
Details:
- Nothing faked. The fire is actual simulated gas that burns, heats up, rises, and swirls. It gives off soot that glows, and the soot that escapes cools into smoke. Every frame is computed on the GPU.
- The…
解説0:35I asked Claude Opus 5.5 to explain how a rocket engine works by building an interactive Raptor 3 you can take apart in your browser.
Cut it open, follow the oxygen and the methane through both turbopumps, then throttle it and watch the shock diamonds move.
http://airsup.ai/rocket-engine
解説0:22Opus 5.5 just turned a smartphone into a 20-second trip from glass to atoms.
It starts on the phone, dives through the motherboard and chip, then keeps going through the semiconductor structure until you’re basically staring at the atomic scale.
This is the kind of 3D shot that normally looks like a whole studio touched it.
Instead, Opus 5.5 built the sequence.
That’s fucking ridiculous.
解説0:32I asked Opus 5.5 again for an engine you can take apart in the browser
Pistons against magnets at the same shaft speed. Push the RPM, open the cylinders, slow time down to 1/10
Under 15 minutes, and it did not even move the usage meter on my Max plan. The first experiment took half an hour, this one reused the framework the earlier ones built
This is a screen recording, the real thing runs live in your browser
Next I want to find where it breaks, so a game is coming
3D シーン0:30opus5.5有点强,我让它自由选题做交互页面和视频,
提示词:用你最强的思维和能力,根据对我的了解,自行寻找我可能喜欢的主题,制作一个30s的视频还有互动html,尽可能的展示你的前端能力!
它的选题思路:滕王阁·中秋夜。 今天(2026-09-25)正好是丙午年八月十五。所以我选了《滕王阁序》里最有画面感的那句:"落霞与孤鹜齐飞,秋水共长天一色"。短片是船上视角:落日时一只孤鹜飞过太阳,天上是鱼鳞云,然后江天一色,楼阁由下往上亮起灯,满月从东边升起,江面上漂着河灯,诗句以竖排书法字幕配印章出现。
前端做的更牛,但是这里没法放!
画面:整幅画面由一个 WebGL2 着色器逐像素算出来,没有用任何图片。包括天空的暮色层次、按南昌纬度推算的日月轨迹、程序生成的鱼鳞云、9 组波浪叠加的江面倒影,以及用 Canvas 2D 画出来的滕王阁立面。
声音:全部用 WebAudio 实时合成,没有一段录音。古筝用 Karplus-Strong 弦振动模型,带按滑和揉弦;另有箫、江水声、虫鸣和混响。
自由观赏模式:可以拖动环视和缩放,拖时间轴改变时辰;点江面放河灯,会弹出一句诗、响一声古筝;点月亮进入月面特写;还能切换查看渲染图层,或者在网页里直接录制视频。
3D シーン0:10刷到很多用opus 5.5生成的酷炫视频
为啥我用opus 生成的视频满满的像素感
大家都是怎么生成的?
3D シーン0:14✨审美绝了!Opus 5.5 用 Three.js 把宫崎骏《红猪》经典空战复刻出来了!
只给了这一句prompt:
「用 web3D 复刻宫崎骏《红猪》日落海面上的经典空战:白绿红涂装战斗机、紫色积云、海面反光、吉卜力运镜,画面写 just breathe.」
建模、配色、云层、尾迹和镜头全部一次对齐,审美直接封神。
#Opus5_5 #宫崎骏 #红猪 #ThreeJS #Web3D #AIGC #vibecoding #审美天花板 #3D #AI #Dario #Anthropic
https://x.com/nft_chen/status/2103401780117938683?s=46
3D シーン0:18i asked opus 5.5 to build me a planet.
not a picture of a planet. a whole planet.
it wrote a single html file. no libraries, no images, no 3d models. every ocean, every mountain and every city light is math, generated live in your browser.
then i started playing with it.
drag it and it spins. raise the sea level and watch continents drown. move the sun and watch the cities switch on at night.
hit "new planet" and it invents a new world. it even names it.
a year ago this was a semester project for a graphics student.
now it's a prompt.
3D シーン0:59Claude Opus 5.5 is absurdly good at 3D.
I reran one of my recent 3D experiments with Claude Opus 5.5.
Same prompt, same references, same real-world scene I had previously built with GPT-6 Astra.
The result was much better than I expected.
Put simply, for this specific use case, Claude Opus 5.5 was a clear win for me.
The biggest differences for me were instruction following and taste.
With the same references, Opus 5.5 got much closer to the Zelda Breath of the Wild-style look I was aiming for.
The layout felt more intentional.
It picked better camera angles.
Asset placement made more…
3D シーン0:35Opus 5.5 does a great job in eval of GLSL (OpenGL Shading Language) in threejs.
The prompt here is roughly. A fishbowl with reflection, refraction and water caustics.
Check it out yourself! And compare it to other models
https://threejseval.com/gallery?eval=fishtank
3D シーン0:37Opus 5.5 turned one sentence into a 3D system that opens in Blender, rigged, textured and ready to animate.
It does not render the object. It constructs it, part by part, the way a modeller would if they had a week.
> PARSE - the sentence becomes a parts list with real dimensions, nothing implied
> MASS - each part built as clean geometry, quads only, no sculpted mush
> RIG - joints and pivots placed where the object physically bends
> SKIN - materials assigned per surface, scale and roughness set separately
> PACK - exported with a named hierarchy, so a human can edit one part
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