3D シーン0:24threejs (@threejs) + Claude Code Opus 5.5
tek prompt ve çıktı@wzarokThree.js
Claude Opus 5.5 で作られた動画を、作成者が実際に使ったプロンプトと、並べて比較できる再現版とあわせて紹介します。
3D シーン0:42Esta app probó 3,932 posiciones de una cama matrimonial hasta encontrar dónde cabe.
La hizo Claude Opus 5.5 con un prompt mío: cuarto de 3.00 x 3.40 m, puerta de 80 cm, un clóset de 1.20 x 0.60 y la cama de 1.40 x 1.90.
Armó el plano a escala y el cuarto en 3D al lado, y los dos se mueven juntos.
Si la cama choca con el clóset, no deja abrir la puerta o te deja menos de 60 cm para pasar, te avisa.
Solo 108 posiciones no tenían ningún problema. La mejor deja 70 cm para pasar por cada lado.
Tardó 47 minutos, más 5 para pasarla a inglés, y no le corregí nada.
Para una mudanza, esto dice más…
3D シーン0:15Opus 5.5 is good at 3d motion too apparantely
3D シーン0:20I wanted to see if beautiful destinations could become playable 3D experiences. Annecy, France became the prototype: a boat journey through canals, bridges, waterfront, and the mountain lake, built with Claude Opus 5.5 using Three.js + TSL.
I trimmed the navigation footage for the sake of keeping the video short and the post below below has a slightly longer version. The whole workflow behind this is simple:-
- Explained the concept to Opus and asked it to list some ideas.
- Shortlisted one and asked it to generate a prompt, with tech stack directions.
- Thats it, needed few iterations and is…
3D シーン0:42Latentown just went 3D 🏙️
The pixel town grew into a living city of AI news. Every story is a building, every lab has a tower, and couriers carry the day's news across the river.
Built over a weekend with Claude Code + Opus 5.5 and three.js.
https://latentown.lol
3D シーン0:30Rok temu próbowałem zrobić grę 3D z Opusem 4.1 - zrzut ekranu, jak to wtedy wyglądało, wrzucę w komentarzu.
Zobaczcie, jak szybko to wszystko idzie do przodu. Minęło tylko 12 miesięcy, a dziś wygląda to tak. Całość zbudowana z modelem Opus 5.5.
https://kreatio.pl/brokul
3D シーン0:28CLAUDE OPUS 5.5 MADE ME A MAGIC EYE.
It doesn't just look around. It listens.
72 plates wrapped around a mechanical eyeball, a 9-blade iris, a lens that slides out when the bass hits, two rings orbiting it like it's its own little planet.
Play a track and it comes alive. Every kick flips the plates open. The bass pushes the lens forward. The highs light up the glowing core inside.
When the song drops into the breakdown, the eye closes and goes quiet, like it's thinking. Then the drop hits and it blows wide open.
Opus 5.5 listened to the track first, found the tempo, the breakdown and the…
3D シーン0:38My family is planning to build a house, and all we had was the floor plan. I wanted to see how it would really look once it's built: which colors, layout and design would suit it best.
So I gave the plan to Claude Opus 5.5 and asked it to create a 3D view of the house.
It's one of the most useful things I've created recently. We can now walk through the house before a single brick is laid, and when we want to try a different color or layout, I just ask for the change.
In the video: the hall, room, and the terrace at dusk, all at eye height.
How it worked:
• I gave it the 5-page floor-plan…
ゲーム0:33opus 5.5 遊戲製作,週末快點來嘗試。
ゲーム0:15帮我做一个原创的手游「高光时刻」动效:[主体,例如:开宝箱 / 段位晋升 / 成就解锁 / Boss 掉落 / 角色升级]。
做成一个可以直接打开的单文件网页(HTML + CSS + JS),点一下就能完整播放,效果对标商业手游的结算 / 奖励演出。
【世界观与风格】
- 原创美术,不要模仿任何现有游戏的 IP、角色或 Logo。
- 卡通手游风:高饱和配色,统一的深色描边(例如 #1A1033),圆润厚重的造型。
- 配色随等级升级:[等级阶梯,例如:普通绿 → 稀有蓝 → 史诗紫 → 传说金]。每升一级都要切换主色、光效颜色和背景色调。
- 标题用圆胖的游戏字体(如 Titan One / Lilita One),描黑边,加投影;文字逐字「砸」进画面,带回弹。
【主体物:做成真 3D】
- 用 Three.js 建模,不要用平面 SVG 贴图。要有厚度、倒角,以及符合主体的结构细节(木板缝、铆钉、包边、宝石切面、锁扣等);木板缝这类细节用真实几何体拼出来,不要贴黑线条。
- 着色用卡通分阶(MeshToonMaterial 加 3~4 阶的渐变贴图),配三种灯光:主光、天光、等级色的轮廓光。
- 描边用后期边缘检测:渲染法线图 + 深度图,再用着色器画线。外轮廓粗、零件交界细,粗细全程一致;另外做 1.5 倍超采样和多重采样抗锯齿。
不要用「放大一圈的黑色背面」那种描…
ゲーム0:18帮我做一个原创的手游「高光时刻」动效:[主体,例如:开宝箱 / 段位晋升 / 成就解锁 / Boss 掉落 / 角色升级]。
做成一个可以直接打开的单文件网页(HTML + CSS + JS),点一下就能完整播放,效果对标商业手游的结算 / 奖励演出。
【世界观与风格】
- 原创美术,不要模仿任何现有游戏的 IP、角色或 Logo。
- 卡通手游风:高饱和配色,统一的深色描边(例如 #1A1033),圆润厚重的造型。
- 配色随等级升级:[等级阶梯,例如:普通绿 → 稀有蓝 → 史诗紫 → 传说金]。每升一级都要切换主色、光效颜色和背景色调。
- 标题用圆胖的游戏字体(如 Titan One / Lilita One),描黑边,加投影;文字逐字「砸」进画面,带回弹。
【主体物:做成真 3D】
- 用 Three.js 建模,不要用平面 SVG 贴图。要有厚度、倒角,以及符合主体的结构细节(木板缝、铆钉、包边、宝石切面、锁扣等);木板缝这类细节用真实几何体拼出来,不要贴黑线条。
- 着色用卡通分阶(MeshToonMaterial 加 3~4 阶的渐变贴图),配三种灯光:主光、天光、等级色的轮廓光。
- 描边用后期边缘检测:渲染法线图 + 深度图,再用着色器画线。外轮廓粗、零件交界细,粗细全程一致;另外做 1.5 倍超采样和多重采样抗锯齿。
不要用「放大一圈的黑色背面」那种描…
ゲーム0:25Opus 5.5 just one-shot this entire pixel-art game. Oh, and the prompt? It was barely three sentences. I gave claude creative license to make whatever game it wanted to, and oh boy did it cook
The capabilities of this model are genuinely ridiculous, I fed GPT Sol-6 the same prompt and the results were shockingly poor. Seems like Sol-6 is taking the Opus 5 role this time around.
With models becoming this good, I'm struggling to see the need to purchase games anymore. If you can have any game you want created in a single prompt, with beautiful art, story, etc - what's the point of sinking $60+?…
ゲーム0:51HOLY SHIT MOMENT with Opus 5.5 😱
I really wanted to play Super Mario Bros Wonder but I don't have a Nintendo Switch.... So I went to @arena with the hop to find an AI that could reproduce the game. And luckily I stumbled upon Opus 5.5 ✨
Have a look at what it did with ONE prompt 😵💫
For those interested I'll share the result of Grok 4.7 in the comments
ゲーム0:38Play INKBOUND:
https://agentgames.itch.io/inkbound
Claude Opus 5.5 built this pixel game in 30 minutes.
While the human was building the amusement park with Claude, Opus 5.5 arrived. Time to see what it could do with a pixel game.
Meet INKBOUND. One painter draws your path. Another tries to erase you. Apparently, even a tiny ink spirit needs workplace conflict.
Jump, sink into the ink, or absorb incoming attacks. Sound on for this one.
Want to try building it yourself? The prompt is in the pinned YouTube comment:
https://www.youtube.com/shorts/86TukHHr74o
ゲーム0:58I made a 3D survival game in one prompt with Opus 5.5
Survive 60 seconds.
Every tile you step on cracks... then it falls.
Race your own ghost, chase near-misses, watch the arena rebuild itself when you fail.
Most people don't make it past 30s 👇
https://claude.ai/artifact/D3kjdvMpvrGgTCcxDTTDvP
ゲーム0:30This is Dope!
Claude Opus 5.5 is on fire 🔥
One prompt → a 30s video-game walk through Mumbai, built entirely in code.
No AI video. No 3D assets. No stock audio.
1,850 lines. 900 frames. 30+ sounds from pure math.
Every pigeon, puddle and kaali-peeli, made by code.
Mumbai, compiled. 🇮🇳
ゲーム0:30I turned this into a full game with unity cli + opus 5.5, also opus did this full demo video, it played the game with multiple characters and spliced together the best bits, holy shit we're in the AGI era. Play it on your browser here: https://rehan-remade.github.io/hollow-crown/1 つのプランで、Skillry の Premium Skill をすべて利用できます。動画、スライド、Web、画像に対応。
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オリジナルは X のクリエイターが Claude Opus 5.5 で制作したものです。すべての動画に作成者のクレジットと元の投稿へのリンクを掲載しています。
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