3D scenes1:19Implement code to be able to navigate in a pagoda in 3D.@BuildFastWithAIThree.jsCanvas
show me what goes on inside an AI data centre.
3D scenes0:57Create a 3D animation of a Path Points in this case ball reaching approximation from crest to trough. Discuss the type of ML algorithm gradient descent is. Also list major use cases.And trasition can be fade in fade out. Colour theory Volcanic Orange, Cyan and gradient of grey
3D scenes0:42I want you to imagine a story, that subtly promotes grid genius. Or it can not even have grid genius, but something that aligns with our app and helps us get more eyeballs when posted on social media. Then using threejs/javascript I want you to create full animation, Pixar-level quality out of the story you imagine
3D scenes0:55Create a playable version of Minecraft in my browser. Add advanced shaders that make it look as real and beautiful as possible.
World: vanilla ES modules + three.js (importmap from jsdelivr, no build step). Procedural voxel terrain with trees, beaches and water. Make it look as real and beautiful as possible: physically based sky, clouds, soft shadows, water reflections and caustics, god rays, bloom, PBR block textures. First/third-person player (V toggles), mining and placing blocks, torches, stairs, a hotbar and an inventory (E), a day/night cycle with nights that are still readable.
C…
3D scenes1:00Create a stylistic 3D environment of a busy Santa Monica beach that adapts to the time of day. The art style must be a particle illustration, which uses thousands of tiny glowing specks rather than solid fills with flowing ribbon strokes behind figures to suggest motion.
I had 2-3 more prompts on top of this, but this is a good starting point.
Repo link: https://github.com/ishuagrawal/particle-beach