Games0:14Can one developer + 3 AI agents build a GTA-style game?
I’m trying.
FIXER is a 1990s city game I’m building with Astra, Opus 5.5 and Fable.
This is the current playable build.@Alex_VainshteinThree.jsCanvasParticles
The author shared part of the prompt.
Opus 5.5 editing my demo video 👀 Built a hand-drawn catapult sketch that turns into a real 3D physics simulator. Recorded it, gave Opus 5.5 one prompt to edit the raw footage. No editing app. It made its own. Video below 👇
Games0:53Claude Opus 5.5 built this game from a single prompt - a mythic action game inspired by ancient Indian epics.
No engine. No assets. Every temple, tree, enemy, shader, and sound is generated in code.
Even this trailer was designed by Claude. The future is crazy.
Games0:52Testing out Opus 5.5 today by letting it work on a Magicka-inspired game! I loved this game when it came out 15 years ago, super cool spell casting mechanics.
So I want to take this and turn it into an extraction looter. You go out into the wild solo or in a group, fight off mobs and other players to collect loot to bring back to your base.
Like others have mentioned, Opus 5.5 feels so much more creative. Crazy
Games0:15Everyone is sharing what Opus 5.5 can build this week, and it made us ask ourselves a different question: when making things becomes this easy, what do we actually want to make and why?
Our answer was a small retro arcade, the kind we grew up hanging out in, filled with 21 games made by independent developers. Every cabinet carries the name of the person who built its game.
Walk in, drop a coin, and play: https://tympanus.net/Demos/InsertCoin/
#threejs #webgl