Games0:38Build "Jelly Dice": a single self-contained HTML file (all JS/CSS inline, no build step) with translucent gummy-candy dice that behave like real soft bodies. Render with raw WebGPU (WGSL shaders, no three.js). If WebGPU is unavailable, show a clean fallback card thatViral Opus 5.5 videos, with their prompts
Every video people made with Claude Opus 5.5, with the exact prompt the creator used and a live remake you can compare side by side.
- Prompts free to copy
- Original and remake side by side
Browse 418 Opus 5.5 videos
Games0:38Build "Jelly Dice": a single self-contained HTML file (all JS/CSS inline, no build step) with translucent gummy-candy dice that behave like real soft bodies. Render with raw WebGPU (WGSL shaders, no three.js). If WebGPU is unavailable, show a clean fallback card that@SpacyAppsThree.jsGLSLCanvas
Games0:33opus 5.5 遊戲製作,週末快點來嘗試。@mrblockThree.jsGLSLCanvas
Games0:15帮我做一个原创的手游「高光时刻」动效:[主体,例如:开宝箱 / 段位晋升 / 成就解锁 / Boss 掉落 / 角色升级]。
做成一个可以直接打开的单文件网页(HTML + CSS + JS),点一下就能完整播放,效果对标商业手游的结算 / 奖励演出。
【世界观与风格】
- 原创美术,不要模仿任何现有游戏的 IP、角色或 Logo。
- 卡通手游风:高饱和配色,统一的深色描边(例如 #1A1033),圆润厚重的造型。
- 配色随等级升级:[等级阶梯,例如:普通绿 → 稀有蓝 → 史诗紫 → 传说金]。每升一级都要切换主色、光效颜色和背景色调。
- 标题用圆胖的游戏字体(如 Titan One / Lilita One),描黑边,加投影;文字逐字「砸」进画面,带回弹。
【主体物:做成真 3D】
- 用 Three.js 建模,不要用平面 SVG 贴图。要有厚度、倒角,以及符合主体的结构细节(木板缝、铆钉、包边、宝石切面、锁扣等);木板缝这类细节用真实几何体拼出来,不要贴黑线条。
- 着色用卡通分阶(MeshToonMaterial 加 3~4 阶的渐变贴图),配三种灯光:主光、天光、等级色的轮廓光。
- 描边用后期边缘检测:渲染法线图 + 深度图,再用着色器画线。外轮廓粗、零件交界细,粗细全程一致;另外做 1.5 倍超采样和多重采样抗锯齿。
不要用「放大一圈的黑色背面」那种描…@op7418Three.jsGLSLCanvas
Games0:18帮我做一个原创的手游「高光时刻」动效:[主体,例如:开宝箱 / 段位晋升 / 成就解锁 / Boss 掉落 / 角色升级]。
做成一个可以直接打开的单文件网页(HTML + CSS + JS),点一下就能完整播放,效果对标商业手游的结算 / 奖励演出。
【世界观与风格】
- 原创美术,不要模仿任何现有游戏的 IP、角色或 Logo。
- 卡通手游风:高饱和配色,统一的深色描边(例如 #1A1033),圆润厚重的造型。
- 配色随等级升级:[等级阶梯,例如:普通绿 → 稀有蓝 → 史诗紫 → 传说金]。每升一级都要切换主色、光效颜色和背景色调。
- 标题用圆胖的游戏字体(如 Titan One / Lilita One),描黑边,加投影;文字逐字「砸」进画面,带回弹。
【主体物:做成真 3D】
- 用 Three.js 建模,不要用平面 SVG 贴图。要有厚度、倒角,以及符合主体的结构细节(木板缝、铆钉、包边、宝石切面、锁扣等);木板缝这类细节用真实几何体拼出来,不要贴黑线条。
- 着色用卡通分阶(MeshToonMaterial 加 3~4 阶的渐变贴图),配三种灯光:主光、天光、等级色的轮廓光。
- 描边用后期边缘检测:渲染法线图 + 深度图,再用着色器画线。外轮廓粗、零件交界细,粗细全程一致;另外做 1.5 倍超采样和多重采样抗锯齿。
不要用「放大一圈的黑色背面」那种描…@op7418CanvasSVGGSAP
Games0:25Opus 5.5 just one-shot this entire pixel-art game. Oh, and the prompt? It was barely three sentences. I gave claude creative license to make whatever game it wanted to, and oh boy did it cook
The capabilities of this model are genuinely ridiculous, I fed GPT Sol-6 the same prompt and the results were shockingly poor. Seems like Sol-6 is taking the Opus 5 role this time around.
With models becoming this good, I'm struggling to see the need to purchase games anymore. If you can have any game you want created in a single prompt, with beautiful art, story, etc - what's the point of sinking $60+?…@MozeTechCanvasWeb AudioPixel art
Games0:51HOLY SHIT MOMENT with Opus 5.5 😱
I really wanted to play Super Mario Bros Wonder but I don't have a Nintendo Switch.... So I went to @arena with the hop to find an AI that could reproduce the game. And luckily I stumbled upon Opus 5.5 ✨
Have a look at what it did with ONE prompt 😵💫
For those interested I'll share the result of Grok 4.7 in the comments@JaneLoicCanvasWeb Audio
Games0:38Play INKBOUND:
https://agentgames.itch.io/inkbound
Claude Opus 5.5 built this pixel game in 30 minutes.
While the human was building the amusement park with Claude, Opus 5.5 arrived. Time to see what it could do with a pixel game.
Meet INKBOUND. One painter draws your path. Another tries to erase you. Apparently, even a tiny ink spirit needs workplace conflict.
Jump, sink into the ink, or absorb incoming attacks. Sound on for this one.
Want to try building it yourself? The prompt is in the pinned YouTube comment:
https://www.youtube.com/shorts/86TukHHr74o@agentgamesbotCanvasPixel artPlayable
Games0:58I made a 3D survival game in one prompt with Opus 5.5
Survive 60 seconds.
Every tile you step on cracks... then it falls.
Race your own ghost, chase near-misses, watch the arena rebuild itself when you fail.
Most people don't make it past 30s 👇
https://claude.ai/artifact/D3kjdvMpvrGgTCcxDTTDvP@CurieuxExplorerThree.jsGLSLPlayable
Games0:30This is Dope!
Claude Opus 5.5 is on fire 🔥
One prompt → a 30s video-game walk through Mumbai, built entirely in code.
No AI video. No 3D assets. No stock audio.
1,850 lines. 900 frames. 30+ sounds from pure math.
Every pigeon, puddle and kaali-peeli, made by code.
Mumbai, compiled. 🇮🇳@CurieuxExplorerThree.jsGLSLWeb Audio
Games0:30I turned this into a full game with unity cli + opus 5.5, also opus did this full demo video, it played the game with multiple characters and spliced together the best bits, holy shit we're in the AGI era. Play it on your browser here: https://rehan-remade.github.io/hollow-crown/@rehan_sheiCanvasPixel art
Games0:23Claude Opus 5.5 just built Minecraft.
In the browser. From a single prompt.
Noah Wachnick asked it to recreate Minecraft with advanced shaders, "as realistic as possible."
1 hour 37 minutes at max effort:
> block placement
> terrain
> realistic lighting and shaders
Here's a prompt to try it yourself. Bookmark this for later
"Build a Minecraft-style voxel game in a single HTML file that runs in the browser.
- First-person controls: WASD, mouse look, jump
- Procedural terrain with hills, water and trees
- Place and break blocks with the mouse, 5 block types
- Advanced shaders: moving sun,…@dreyk0o0Three.jsGLSLPlayable
Games0:30Claude Opus 5.5 is stupidly good at games, so I’m putting it on a streak.
Dropping 10 browser games I built with it. One a day.
Same characters. Same world. Different gameplay each day.
Adventure games. Painterly stylised 3D. Soft cel shading, wind in the grass, hazy blue distance, hand-painted skies. The Legend of Zelda: BotW / TotK energy.
Trailer + play link + what the model actually did.
Playable. Built with Opus. That’s the series.@anduraioThree.jsGLSLCanvas
Games0:41In a deeply serious, highly mature effort to test Opus 5.5's ability to render jello-like textures—reflections, transparency, jiggly movement, the works—I accidentally built a "Jiggle Buddies" game that my son played the entire drive home.
Link to play: https://www.angiecarel.com/jiggle-buddies@angie_carelThree.jsGLSLCanvas
Games0:36A black cat's night stroll along a moonlit canal 🐈⬛🌙
CatWalk — a one-button 3D browser game.
Zero image or audio files: the town, the cat's animation and the jazz are all generated in code. The whole game is ~200KB.
Claude Opus 5.5
▶ https://blitastxyz.itch.io/catwalk
#threejs #indiedev #gamedev #WebGL@blitast_studioThree.jsGLSLWeb Audio
Games0:41https://claude.ai/artifact/Vos8wdB8Jenz9FopZWeRMb
Check out DOUBLE FEATURE, a Cuphead Inspired Mini-Game built with Claude Opus 5.5.
I find this model works best when leaning into its strengths, figuring out the parts it does well and letting it capitalize on them. Cartoon shapes and sounds are great.@TaylorBereiterCanvasWeb Audio
Games0:49A procedurally-generated game in infinite stranded space colonies with realistic physics. All creative decisions made by @claudeai Opus 5.5, all done in just one week's usage window at Pro-level. Claude chose to add pettable cats in the combat-free mode. https://claude.ai/artifact/1o1DWNgoanSy2ZCRTCtjpq@smallhuskThree.jsGLSL
Games0:34What is going on 🤪
🎲 Dice Corners
https://izmaelmag.me/dice-corners/
I’ve been a gamer since I was three, and the dream of making my own games is what led me into programing
In 2008 I discovered GameMaker and made a few platformers and scrolling shooters. But i had no idea how to make a living from games, so I moved into design and frontend development. I never stopped exploring huge libraries of retro games and imagining games of my own—making them by hand was just hard.
18 years later, I subscribe to Claude Opus 5.5, write a PRD, put together a simple prototype, and half an hour late…@izmaelmagThree.jsCanvasWeb Audio
Games0:44Rock skipping game made with Three.js and Opus 5.5.@llama3dstudioThree.jsGLSLPlayable
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Yes. Every prompt the creator shared is free to read and copy, no account needed.
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Creators on X made the originals with Claude Opus 5.5. Every video credits its author and links to the original post.
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Skillry recreated each video with Claude Opus 5.5 from the prompt the creator shared, so you can compare the two side by side.
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