Games0:11I asked Opus 5.5 to build a tiny underground delivery network in three.js — then turned it into a game.
Lunch rush: 24 orders in 60 s, 6 express upgrades, beat the deadlines.
Free in the browser, link below 👇@lisp_miThree.jsCanvas
The author shared part of the prompt.
A procedurally-generated game in infinite stranded space colonies with realistic physics. All creative decisions made by @claudeai Opus 5.5, all done in just one week's usage window at Pro-level. Claude chose to add pettable cats in the combat-free mode. https://claude.ai/artifact/1o1DWNgoanSy2ZCRTCtjpq
Games0:34What is going on 🤪
🎲 Dice Corners
https://izmaelmag.me/dice-corners/
I’ve been a gamer since I was three, and the dream of making my own games is what led me into programing
In 2008 I discovered GameMaker and made a few platformers and scrolling shooters. But i had no idea how to make a living from games, so I moved into design and frontend development. I never stopped exploring huge libraries of retro games and imagining games of my own—making them by hand was just hard.
18 years later, I subscribe to Claude Opus 5.5, write a PRD, put together a simple prototype, and half an hour late…
Games0:44Rock skipping game made with Three.js and Opus 5.5.
Games0:48Skydiving game built with opus 5.5🪂