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Celestial Palace and Dragon in Unreal Engine

@Kimi_Moonshot3D scenes

@Kimi_Moonshot0:41

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Kimi K3.1 Pro built a mythical Eastern celestial palace in Unreal Engine 5.8, featuring a 36-bay colonnade with a radius of 1,750 meters and a colossal dragon procedurally modeled in Blender. The main character was created using MetaHuman. The scene contains 36 million source triangles and uses Nanite for rendering and Lumen for lighting. External assets used: Cloud Forge VDB Clouds, Poly Haven/ambientCG 8K materials, and NASA LRO/LOLA moon data.

— @Kimi_Moonshot

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